#------------------------------------------------- # Flatten all the vertices in the current scene along the z index... #------------------------------------------------- import poser scene = poser.Scene() figs = scene.Figures() for fig in figs: print fig.Name() actors = fig.Actors() for actor in actors: if (actor.Geometry()): print actor.Name() geom = actor.Geometry() verts = geom.Vertices() for vert in verts: vert.SetX(vert.X()) vert.SetY(vert.Y()) vert.SetZ(0) scene.DrawAll()